Pokemon sage play
Results: In total, 81 active, 56 former, and 62 nonusers of Pokémon Go were recruited. On the basis of their self-indicated assignment to one of three predefined user groups (active, former, and nonuser of Pokémon Go), participants answered various questions regarding game experience, physical activity, motivation, and personality as measured by the Big Five Inventory.
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Methods: A total of 199 participants completed an open self-selected Web-based survey. The aim of the study was to determine aspects that motivate individuals to play augmented reality exergames and how this motivation can be used to strengthen the initial interest in physical activity. Objective: In this study, we investigated the motivational effects of the digital game “Pokémon Go” leading to continued use or abandonment of the game. Recent studies have shown that such games increase the physical activity of their users over the short term. The newest products are serious games that incorporate real-life physical activity into their game concept. Various digital gadgets aiming to increase physical activity, such as activity trackers or fitness apps, have been introduced over recent years. Institute of Industrial Engineering and ErgonomicsĮmail: Poor physical activity is one of the major health care problems in Western civilizations. JMIR Perioperative Medicine 38 articles.JMIR Biomedical Engineering 42 articles.Journal of Participatory Medicine 57 articles.JMIR Rehabilitation and Assistive Technologies 114 articles.JMIR Pediatrics and Parenting 117 articles.
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Interactive Journal of Medical Research 207 articles.JMIR Public Health and Surveillance 669 articles.Journal of Medical Internet Research 5463 articles.